With 6.0.2 patch coming out tomorrow I decided to take a quick peek at my shaman in the PTR before things go live. Our guild is going to be raiding Mythic 20 mans on and I want to be prepared.
So here are the changes for shaman, in particular to restoration shamans:
New for Restoration:
 Ascendance: The Shaman transforms into a Water Ascendant for 15 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies.
 Ascendance: The Shaman transforms into a Water Ascendant for 15 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies. 
 Purification: You gain 5% more of the Mastery stat from all sources.
 Purification: You gain 5% more of the Mastery stat from all sources. 
Changes for Restoration:
 Chain Heal: 
Now Restoration only. Now 14.2% of base mana, down from 22.5%. Heals the friendly target for
 Chain Heal: 
Now Restoration only. Now 14.2% of base mana, down from 22.5%. Heals the friendly target for  Earth Shield: 
Now 12.6% of base mana, down from 19.0%. Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for 0 (+
 Earth Shield: 
Now 12.6% of base mana, down from 19.0%. Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for 0 (+ 
 Healing Stream Totem: Summons a Water Totem with 5 health at the feet of the caster that heals
 Healing Stream Totem: Summons a Water Totem with 5 health at the feet of the caster that heals 
 Healing Wave: 
Now 10.4% of base mana, down from 19.5%. Heals a friendly target for (
 Healing Wave: 
Now 10.4% of base mana, down from 19.5%. Heals a friendly target for (
 Restorative Waves:
 Restorative Waves: 
 Resurgence: Values have changed and this is no longer affected by Greater Healing Wave.
 Resurgence: Values have changed and this is no longer affected by Greater Healing Wave. 
 Riptide: 
Now 9.0% of base mana, down from 12.0%. Heals a friendly target for
 Riptide: 
Now 9.0% of base mana, down from 12.0%. Heals a friendly target for 
 Spiritual Insight: Increases your mana pool by 400%. - Unchanged really since hit will no longer be in the game that part of the tooltip has been removed.
 Spiritual Insight: Increases your mana pool by 400%. - Unchanged really since hit will no longer be in the game that part of the tooltip has been removed.
 Spiritwalker's Grace: 
Now Elemental and Restoration only. - Same as always, exept that enhancement shamans can't use it.
 Spiritwalker's Grace: 
Now Elemental and Restoration only. - Same as always, exept that enhancement shamans can't use it.
 Telluric Currents: Your attunement to natural energies causes your Lightning Bolt spell to
 Telluric Currents: Your attunement to natural energies causes your Lightning Bolt spell to 
 Tidal Waves: When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your
nextHealing Wave
 Tidal Waves: When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your
nextHealing Wave 
Changed Talents: Not going over the new level 100 talents yet because there is so much to cover for the current patch.
 Ancestral Guidance: For the next 10 sec,
 Ancestral Guidance: For the next 10 sec,  Ancestral Swiftness: ncreases haste by 5% and attack speed by 5% at all times. When activated, your next Nature spell with a base casting time less than 10 sec. becomes instant. - Same as before just included attack speed with the new consolidations.
 Ancestral Swiftness: ncreases haste by 5% and attack speed by 5% at all times. When activated, your next Nature spell with a base casting time less than 10 sec. becomes instant. - Same as before just included attack speed with the new consolidations.
 Conductivity: When
 Conductivity: When
 Echo of the Elements:
 Echo of the Elements: 
 Elemental Mastery: 
2 min cooldown, up from 1.5 min.
 Elemental Mastery: 
2 min cooldown, up from 1.5 min.
 Elemental Blast: Harness the raw power of the elements, dealing (
 Elemental Blast: Harness the raw power of the elements, dealing (
 
Unleashed Fury now has three spell IDs, one for each specialization, instead of one lengthy tooltip for all:
 Unleashed Fury, Restoration: Empowers your Unleash Life, increasing the healing from you next single-target heal on that ally by 50%. - Only the tooltip has changed.
 Unleashed Fury, Restoration: Empowers your Unleash Life, increasing the healing from you next single-target heal on that ally by 50%. - Only the tooltip has changed.
 
 
New Glyphs: Only one worth mentioning for resto, or any shaman really, is:
 Glyph of Ghostly Speed: Ghost Wolf grants an additional 60% movement speed, but can no longer be used while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses. - Yes, please! I'd like to get to Thok fast after a wipe! TYVM lol
 Glyph of Ghostly Speed: Ghost Wolf grants an additional 60% movement speed, but can no longer be used while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses. - Yes, please! I'd like to get to Thok fast after a wipe! TYVM lol 
Changed Glyphs:
 Glyph of Chaining: Increases the jump distance of your Chain Heal spell by 100%.
 Glyph of Chaining: Increases the jump distance of your Chain Heal spell by 100%.
 Glyph of Cleansing Waters: When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for
 Glyph of Cleansing Waters: When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 
 Glyph of Totemic Recall: Causes your Totemic Recall ability to return
 Glyph of Totemic Recall: Causes your Totemic Recall ability to return 
 Glyph of Spiritwalker's Grace: Now Elemental and Restoration Only - No change, but only used by resto.
 Glyph of Spiritwalker's Grace: Now Elemental and Restoration Only - No change, but only used by resto.
 Glyph of Totemic Vigor: Increases the health of your totems by
 Glyph of Totemic Vigor: Increases the health of your totems by  
Class Abilities: Class ability changes.
 Ancestral Spirit: Now costs 4.0% of base mana, down from 84.3%. -
 Ancestral Spirit: Now costs 4.0% of base mana, down from 84.3%. - 
 
 Grace of Air: Empowering winds swirl around the Shaman, granting all nearby party and raid members
 Grace of Air: Empowering winds swirl around the Shaman, granting all nearby party and raid members 
 Healing Rain: Healing rains blanket the area targeted by the Shaman, restoring [((16.3882% of Spell power) + (16.3882% of Spell power)) * 2.5] health to up to 6 allies in the area over 10 sec. - A bit of a nerf to healing rain, but we'll live ;)
 Healing Rain: Healing rains blanket the area targeted by the Shaman, restoring [((16.3882% of Spell power) + (16.3882% of Spell power)) * 2.5] health to up to 6 allies in the area over 10 sec. - A bit of a nerf to healing rain, but we'll live ;) 
 Healing Stream Totem: Now 8.6% of base mana, down from 23.5%.
 Healing Stream Totem: Now 8.6% of base mana, down from 23.5%.
 Healing Surge: Now 20.7% of base mana, down from 34.3%. Heals a friendly target for
 Healing Surge: Now 20.7% of base mana, down from 34.3%. Heals a friendly target for 
 Hex: Now 1.7 sec cast, up from 1.5
 Hex: Now 1.7 sec cast, up from 1.5 
 Wind Shear: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. - Threat reduction was removed.
 Wind Shear: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. - Threat reduction was removed. 
This pretty much covers all the changes that apply primarily to restoration shamans for 6.0.2. For the most part, it seems that shaman healing is the same as far as the mechanics are concerned. We'll have to make a few modifications to our healing style due to the lack of smart healing, but since we didn't get any instant heals affected by the new cast times, "yanet "S" keys!!!!!!!!!!!!!!" <---- Izzy :D lozlwafflesncheese, it won't be as big of an adjustment as other healers. This ^ is what I have to deal with on a daily basis from my husband lol.
Tomorrow night Izzy and I will be raiding with the guild 20 man Mythic. Izzy may be Twitching it at 11:30 pm server time (Bleeding Hollow) which is 8:30 pm PST. Here is the link for his TwitchTV in case you want to drop by to check it out: http://www.twitch.tv/drdopepeddles
The guild is currently 12/14H, so we should be able to down a few bosses on heroic even with the new changes and the extra people being added to the current group.
I can't wait for all the bag space I will have tomorrow and once again being able to experience the pre-expansion event. Good luck to all of you starting your Mythic raiding tomorrow, feel free to drop by and let me know how it goes!
 
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