Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts

Friday, May 26, 2017

Murloc Roundup

With Squirky and the new World of Warcraft plush I've been on a murloc kick. First, I had to go get my own Squirky battle pet and here's all you have to do:

Head out to Seabreak Isle located off the West cost of Azsuna.



It's a small island with shipwrecks and elite murlocs a plenty! There are tons of Squirky's to go around, so I would recommend heading out there with friends, or a group, to make quick work of the elites, also giving you more time to capture 3 if you so desire it.



Kill those elites and get your pet battle on! I recommend using a Terrible Turnip, or any other pet with Weakening Blow. Starting out with Sunlight makes the battle go faster. Bring along 2 extra pets with critter damage and you should be good to kill it's companions and take your baby murloc home.



Now that we've got our new pet, I couldn't help but round up some adorable, and sometimes down right scary, looking drawings of our favorite little grumblers. Check out these artists and their talented fan-art.


Art by Krrrokozjabrra



Art by Liang Xing

Art by Matt Dixon


Art by Jerry Mascho

Art by Steve Prescott


Art by Oliver Chipping

Art by John Polidora

Art by Ivan Fomin

Game on!
Yanet

Monday, October 13, 2014

Shaman Healing for 6.0.2 and WoD

With 6.0.2 patch coming out tomorrow I decided to take a quick peek at my shaman in the PTR before things go live. Our guild is going to be raiding Mythic 20 mans on and I want to be prepared.



So here are the changes for shaman, in particular to restoration shamans:


New for Restoration:

 Ascendance: The Shaman transforms into a Water Ascendant for 15 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies.
 Purification: You gain 5% more of the Mastery stat from all sources.

Changes for Restoration:

 Chain Heal: 
Now Restoration only. Now 14.2% of base mana, down from 22.5%. Heals the friendly target for 
162.5% of Spell power), then jumps to heal the most injured nearby targets
. Healing is reduced by 10% after each jump. Heals 4 total targets. - Mana cost lowered and healing has been reduced by 10% instead of 15% per jump. Overall a good thing for chain heal spamming!
 Earth Shield: 
Now 12.6% of base mana, down from 19.0%. Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for 0 (+ 
63%). 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, 
and only one of your Elemental Shields can be active on you at once. - Mana cost has been lowered, which is always good. The big change here, and I'm certain all resto shamans are as excited about this as I am, more than one shield can be placed on a target!!! NO MORE SHIELD OVERRIDES!
 Healing Stream Totem: Summons a Water Totem with 5 health at the feet of the caster that heals 
an injured party or raid member within 40 yards for [((Spell power * 
0.2571) * 1)] every 2 sec. Lasts 15 sec. - Mana cost has been reduced and so has the amount it heals for by 50%. Def not happy about that :(
 Healing Wave: 
Now 10.4% of base mana, down from 19.5%. Heals a friendly target for (
412.5% of Spell power). - Mana cost reduced. This is our Greater Healing Wave renamed. We are now forced to use this spell, and if you are like me I always used Healing Wave for single target and I could spam it all day with how mana efficient it is. Now it's either this or Healing Surge. UGH...
 Restorative Waves: 
Your heals increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
 Resurgence: Values have changed and this is no longer affected by Greater Healing Wave. 
Your direct heal criticals refund you mana: (812 * 100 / 100) mana from 
Healing Wave, (812 * 0.6 * 100 / 100) mana from Healing Surge, Riptide, or Unleash Life
, and (812 * 0.333 * 100 / 100) mana from 
Chain Heal. - This hasn't been changed other than having the heals they removed taken off the tool tip.
 Riptide: 
Now 9.0% of base mana, down from 12.0%. Heals a friendly target for 
138% of Spell power) and another 
180% of Spell power) over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. - Mana reduced here as well and the initial heal has been increased by 70% and heal-over-time has been reduced by 20%. I can deal with that, especial when it's glyphed.
 Spiritual Insight: Increases your mana pool by 400%. - Unchanged really since hit will no longer be in the game that part of the tooltip has been removed.
 Spiritwalker's Grace: 
Now Elemental and Restoration only. - Same as always, exept that enhancement shamans can't use it.
 Telluric Currents: Your attunement to natural energies causes your Lightning Bolt spell to 
cost no mana. - This is sexy and about damn time!
 Tidal Waves: When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your
nextHealing Wave by 
20%
or increases the critical effect chance of your 
next Healing Surge spell by 30%. 2 charges. - Reduced from 30% to 20%.

Changed Talents: Not going over the new level 100 talents yet because there is so much to cover for the current patch.

 Ancestral Guidance: For the next 10 sec, 
20% your direct damage and healing is converted to healing on up to 3 nearby injured party or raid members. - Down from 40% and 60%. I use Rushing Streams here for the most part, so I'm not too concerned about this change.
 Ancestral Swiftness: ncreases haste by 5% and attack speed by 5% at all times. When activated, your next Nature spell with a base casting time less than 10 sec. becomes instant. - Same as before just included attack speed with the new consolidations.
 Conductivity: When
 Your Lightning Bolt, Chain Lightning, Earth Shock and Stormstrike increase the duration of your Healing Rain by 4.00 sec, up to a maximum increase of 30 sec. - Can't use pew pew spells to make this last longer... suckage.
 Echo of the Elements: 
Your spells and abilities have a chance to 
trigger Echo of the Elements. 
Echo of the Elements causes your next short cooldown spell or ability (Lava Burst, Frost Shock, or Earthquake for Elemental; Lava Lash, Stormstrike, or Fire Nova for Enhancement; Riptide, Unleash Life, Purify Spirit for Restoration) to not incur its cooldown. - No longer duplicates your spell, instead it removed a CD. I may try this out, although the haste increase from ancestral swiftness is prob still better. Could work nicely on a fight like Thok with Purify Spirit.
 Elemental Mastery: 
2 min cooldown, up from 1.5 min.
 Elemental Blast: Harness the raw power of the elements, dealing (
145% of Spell power) Elemental damage and increasing your Specialization [Agility (Enhancement only)] Critical Strike, Haste, 
Multistrike or Mastery by 137 for 8 sec. 
Restoration: Also increases your Spirit by 257 for 8 sec. - Hasn't changed, only the tooltip and the addition of a spirit buff for resto shamans.

Unleashed Fury now has three spell IDs, one for each specialization, instead of one lengthy tooltip for all:

 Unleashed Fury, Restoration: Empowers your Unleash Life, increasing the healing from you next single-target heal on that ally by 50%. - Only the tooltip has changed.

New Glyphs: Only one worth mentioning for resto, or any shaman really, is:

 Glyph of Ghostly Speed: Ghost Wolf grants an additional 60% movement speed, but can no longer be used while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses. - Yes, please! I'd like to get to Thok fast after a wipe! TYVM lol

Changed Glyphs:

 Glyph of Chaining: Increases the jump distance of your Chain Heal spell by 100%. Now Restoration Only - OH YEAH! 
 Glyph of Cleansing Waters: When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% of your maximum health. - Down from 5%.

 Glyph of Totemic Recall: Causes your Totemic Recall ability to return 25% additional mana when recalling a totem. -
 Down from 100%.
 Glyph of Spiritwalker's Grace: Now Elemental and Restoration Only -
 No change, but only used by resto.
 Glyph of Totemic Vigor: Increases the health of your totems by 2% of your maximum health. - 
Down from 5%.

Class Abilities: Class ability changes.

 Ancestral Spirit: Now costs 4.0% of base mana, down from 84.3%. - 
 About damn time!
 Grace of Air: Empowering winds swirl around the Shaman, granting all nearby party and raid members 141 Mastery and 5% haste. - Added haste!
 Healing Rain: Healing rains blanket the area targeted by the Shaman, restoring [((16.3882% of Spell power) + (16.3882% of Spell power)) * 2.5] health to up to 6 allies in the area over 10 sec. -
 A bit of a nerf to healing rain, but we'll live ;)
 Healing Stream Totem: Now 8.6% of base mana, down from 23.5%.
 Healing Surge: Now 20.7% of base mana, down from 34.3%. Heals a friendly target for 412.5% of Spell power) -
 Slight mana reduction.
 Hex: Now 1.7 sec cast, up from 1.5
 Wind Shear: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. - Threat reduction was removed.

This pretty much covers all the changes that apply primarily to restoration shamans for 6.0.2. For the most part, it seems that shaman healing is the same as far as the mechanics are concerned. We'll have to make a few modifications to our healing style due to the lack of smart healing, but since we didn't get any instant heals affected by the new cast times, "yanet "S" keys!!!!!!!!!!!!!!" <---- Izzy :D lozlwafflesncheese, it won't be as big of an adjustment as other healers. This ^ is what I have to deal with on a daily basis from my husband lol.

Tomorrow night Izzy and I will be raiding with the guild 20 man Mythic. Izzy may be Twitching it at 11:30 pm server time (Bleeding Hollow) which is 8:30 pm PST. Here is the link for his TwitchTV in case you want to drop by to check it out: http://www.twitch.tv/drdopepeddles

The guild is currently 12/14H, so we should be able to down a few bosses on heroic even with the new changes and the extra people being added to the current group.

I can't wait for all the bag space I will have tomorrow and once again being able to experience the pre-expansion event. Good luck to all of you starting your Mythic raiding tomorrow, feel free to drop by and let me know how it goes!

Thursday, September 5, 2013

Tempest Keep: The Eye - Mistweaver Style!

Lately I've been on this kick to do old raids and dungeons for mounts and pets, so I decided to put together a little guide on how I solo them as a Mistweaver. I'm starting with The Eye and will do my best to add a raid every week.

Tempest Keep: The Eye


The Eye can be found in Outland in the Netherstorm region.

The trash in this place is not bad and can be easily AoEd down.


The first boss is Al'ar. He's fairly simple to kill just pull him from the top balcony and move along as he does until u get his health down to 0. He will then re-spawn in the center of the room you'll just DPS him down again.


If you get lucky he'll drop a Brilliant Phoenix Hawk Feather and if you already have the pet, simply cage it and sell it in the AH, they go for over 1k on my server. Here's Moya with her Phoenix Hawk Hatchling.


Now it's off to visit Void Reaver. Be sure to clear the trash in the room or they will pull when you agro the boss.


I hate this guy on my casters >.< As a Monk though we are fortunate enough to be able to melee him down with no problem :)


Getting silenced here is a little annoying but since we get healed as we DPS the damage we take is never really an issue.


He drops a Tiny Fel Engine Key. Which is a really cute mini pet version of himself :) Here is Moya with her Pocket Reaver. Again, if you already have it and want some extra gold you can sell this one too.


Next is High Astromancer Solarian. Here you def want to clear trash, or at least kill the two Nether Scryers walking around the room. They Mind Control and if you pull the boss you'll just get MCed and keep resetting the trash and boss.


She's very simple and if you can avoid getting tossed in the air even better!


It's not easy getting good screenshots while you're getting tossed in the air!


She drops Crystal of the Void, which gives you a cute Lesser Voidwalker. This one seems to be more popular and goes for about 3k in the AH on my server.


And finally we get to Kael'thas Sunstrider. This one takes a little coordination to do, but still simple enough for us Monks thanks to Touch of Death.


Start by killing the first 2 members of his council, Thaladred the Darkener and Lord Sanguinar in the back of the room behind Kael.


Then run to the front of the room and kill Grand Astromancer Capernian.


Then run all the way back and finish off Master Engineer Telonicus where you killed the other two. Then AoE the weapons down.


When you're done there you'll have a good bit of time to recover and run to the front of the room where Grand Astromancer Capernian will rez. Take the time to regen enough Chi to do a Touch of Death, because as soon as she pops up you'll need to use it on her otherwise you might be in a bit of a mess if they other guys catch up to you while she's still up! If you feel more comfortable getting a weapon then grab the Staff of Disintegration and you wont have to worry about his council. You could also do Kael before the Void Reaver and use the weapon on his, especially if you're a caster.


Then it's just a matter of DPSing Kael'thas and you're all done. 


If you're lucky you'll get the coveted Ashes of Al'ar mount! I haven't been fortunately enough to get it yet, but I will keep trying.

At this point I usually send all my Netherweave cloth over to my tailor to make Netherweave Bags which sell very well on the AH. I send the greens to my enchanter for disenchanting and sell the mats on the AH as well. All the epics I sell for money unless there is something I want to keep for future transmogs. You can make about 300g just from the run itself which only takes about 30-45 minutes, not including all the possible items you can sell in the Auction House for profit.

Next I'll be heading to Karazhan to show you how to solo the Chess Event!